Online multiplayer proof-of-concept
I’ve been working on a framework for a multiplayer arena fighting game – think Super Smash Bros Brawl -, that is playable online. This post is a cleaned-up, edited and re-organized version … Continue reading
Sphere vs bounding box overlap
Given a bounding box that is not necessarily aligned to the world’s coordinate axes, and a sphere, how to check if they overlap? This is the subject of a StackOverflow … Continue reading
Magic torch
This is the showcase of a magic torch effect: what would happen if you had a torch to turn opaque objects transparent, or vice versa. To complicate things, there exist … Continue reading
That “sticky floor” mechanic
This is an implementation of the “stick to some uneven surface, regardless of its orientation” mechanic, as seen in Geometry Wars 3: Dimensions. (At least that’s where I encountered it.) … Continue reading
Just my 2 cents – my first UE4 game
Recently I bumped into this project on my hard drive – my first ever game I made with Unreal Engine 4. It was my entry for Unreal’s 2019 Spring Game … Continue reading